horror

UPCOMING HORROR GAMES IN 2026

I've been burned by horror game hype more times than I can count. Remember when Silent Hills was going to happen? Remember the first Dead Island 2 trailer? Remember when everyone was convinced The Day Before was real? The horror genre attracts promises the same way a broken streetlight attracts moths, and half the games people get excited about either ship as something unrecognizable or never ship at all.

So when I look at the lineup of upcoming horror games and new horror games circling 2026, my first instinct is not to pre-order anything. My second instinct is to sort them into buckets. Which ones are real. Which ones are probably real. Which ones are hope dressed up as news. Here's my honest read on the biggest names people keep asking me about.

ILL

I'll get this one out of the way first because it's the most requested game in my inbox and the one I'm most torn on. ILL is the body horror project from Team Clout that looks like it was beamed in from 2030. If you haven't seen the footage, picture Half-Life 2's environmental quality married to the most anatomically wrong creature designs anyone has ever animated in a game engine. It's the kind of trailer that makes you check the comments to see if other people also can't believe what they're watching.

The problem is that ILL has no confirmed release date. The Steam page exists, the wishlist count is enormous, and the team has been dropping sporadic gameplay teases for years now. That pattern is not inherently bad. Small teams working on ambitious projects often go dark for long stretches. But it does mean that 2026 is aspirational at best for this one. I'd put the realistic odds of ILL launching in 2026 at maybe twenty percent, and even then I'd expect a very limited early access drop rather than a full release. If you want the full rundown on this one, I wrote a dedicated preview that goes deeper on the team and what we've actually been shown.

Bucket: real, but don't hold your breath for this calendar year.

Cronos The New Dawn

Bloober Team's Cronos is the one I'm most cautiously optimistic about. After they shipped the Silent Hill 2 remake and actually pulled it off, Bloober earned a pile of goodwill that the studio had spent over a decade not earning. Cronos is their next original IP, a time travel horror game set in a post apocalyptic version of a Polish city that's been overrun by Cronenberg looking flesh amalgamations.

The footage we have shows a third person over the shoulder camera, deliberate combat that looks heavy and slow, and a lot of environmental puzzle elements tied to the time travel mechanic. You move between past and present versions of the same location, and enemies can apparently fuse with corpses to become larger threats. It's a cool hook and it's something I haven't really seen executed well in horror before.

Bloober has confirmed a 2026 window for Cronos, and given their track record of actually shipping games on time relative to industry averages, I trust this one. It's probably coming. Whether it's going to be great is a different question. Bloober's original work has historically been more hit or miss than their remake work, and Cronos is definitely an original.

Bucket: almost certainly real, quality uncertain.

Resident Evil 9 (Requiem)

Capcom has teased Resident Evil Requiem for a while now, and at this point I think we can stop calling it Resident Evil 9 and start calling it by its actual name. The bits we've seen suggest a return to a more claustrophobic, survival focused Resident Evil after Village went big and bombastic with Lady Dimitrescu and her castle.

Capcom is not a studio that misses release windows often. When they announce a date, they hit it. That alone puts Requiem in a different category than most of the games on this list. The bigger question is tone. The RE fanbase is split between people who want the series to get back to fixed camera survival horror and people who want more Village style action spectacle. Requiem seems to be trying to thread that needle, with a new protagonist named Grace Ashcroft and a setting that looks like a mix of Raccoon City aftermath and something weirder.

I have no worries about this shipping. I have mild worries about whether it'll satisfy either camp of RE fans, but that's true of every Resident Evil game.

Bucket: real and on schedule, will absolutely launch when Capcom says it will.

Alan Wake 2 expansions

Remedy already released the Night Springs and Lake House expansions for Alan Wake 2, and both of them were excellent in my opinion. Night Springs was the weirder, more anthology style one, and Lake House went darker and leaned into the FBC crossover stuff. If you played both of those and wanted more, the good news is that Remedy has talked publicly about continuing to support Alan Wake 2 with additional content.

The less good news is that it's unclear whether any of that additional content is actually releasing in 2026. Remedy is a relatively small studio by AAA standards and they have a lot of irons in the fire right now, including the Control sequel and the Max Payne remakes. An Alan Wake 2 expansion in 2026 is possible but not confirmed, and I wouldn't be shocked if whatever is next gets pushed to 2027.

If you haven't finished the base game or the existing expansions yet, honestly, don't wait. Play what's out. Alan Wake 2 is one of the best horror games of this console generation and arguing about its release schedule shouldn't stop anyone from actually playing it.

Bucket: maybe real, probably slipping.

Silent Hill f

Silent Hill f is the one I've gone back and forth on the most. Konami announced it alongside the Silent Hill 2 remake a few years back, and since then it's been in this strange limbo where people keep expecting it and Konami keeps not saying much about it. The premise, set in 1960s Japan with a completely new cast and a rural setting instead of the usual foggy American town, is genuinely exciting. Ryukishi07 is writing it, and if you've played Higurashi or Umineko you know he has serious horror credentials.

We have a gameplay trailer. We have a general 2026 vibe from Konami's marketing. We have an ESRB rating that leaked earlier this year. All signs point to this actually happening, probably later in 2026 or very early 2027. The one asterisk is Konami itself, a publisher whose relationship with its own IP has been famously weird for the last decade, and who has a habit of letting projects slip quietly when internal politics get complicated.

I think Silent Hill f ships in 2026. I think it'll be divisive among Silent Hill fans the way every new Silent Hill has been. And I think the rural Japan setting plus Ryukishi07 writing is one of the most interesting pitches in the entire genre right now.

Bucket: real, timing plausible.

Post Trauma

Post Trauma is the classic fixed camera survival horror throwback from Red Soul Games that actually came out in 2025. If you slept on it, it's worth catching up with. The interesting question for 2026 is what Red Soul does next. There has been talk of DLC or a sequel, but nothing concrete has been announced as of this writing.

I'm including Post Trauma on this list because so many people seem to think it's still upcoming. It shipped. Go play it. It's a short, tight, deliberately retro horror game that channels Silent Hill 1 and the original Resident Evil without feeling like a museum piece. Not perfect, the combat is a little awkward, but genuinely the kind of project that makes you happy small teams are still making classic style horror.

Bucket: not upcoming, just go play it.

The Casting of Frank Stone

The Casting of Frank Stone from Supermassive came out in 2024 as a Dead by Daylight spinoff, and the reception was mixed at best. Supermassive has been cranking out interactive movie horror games at a pace that's hard to keep up with, and I think the quality has suffered. Until Dawn was lightning in a bottle. The Dark Pictures anthology entries have been increasingly diminishing returns. Frank Stone felt like the low point to me.

I'm flagging this one because people keep asking me if Supermassive has another game in 2026. They probably do. The studio doesn't seem to stop. But based on pattern recognition, I'd set expectations low. If you want Supermassive at their best, go back to Until Dawn or The Quarry and replay those. The newer stuff has not been clearing that bar.

Bucket: something will probably ship, manage expectations.

Project Mara from Ninja Theory

Project Mara is the weird one. Ninja Theory announced it years ago as an experimental real world psychological horror game, separate from the Hellblade franchise. Since then, we have gotten almost nothing about it. A few tech demos of their internal capture work. Some talk from Tameem Antoniades about wanting to push mental health representation further than Hellblade did. And then silence.

Ninja Theory is inside the Xbox Game Studios family now, which means Project Mara has the backing to exist but also exists at the whims of Microsoft's gaming strategy, which has been chaotic lately. I would not bet on Project Mara releasing in 2026. I wouldn't even be shocked if it quietly got restructured or canceled. The studio is clearly focused on Hellblade 3 or whatever is next for Senua, and Project Mara has been in the backseat for a long time.

Bucket: vaporware risk is real. Treat any 2026 news as speculation until there's gameplay.

Kojima's OD

OD is the Xbox exclusive horror project that Hideo Kojima is making with Jordan Peele. On paper that sentence is one of the most exciting things I've read this decade. In practice, Kojima projects tend to take a very long time, and Kojima projects announced as partnerships with Hollywood talent have a particularly rocky history given what happened with Silent Hills.

We have seen Kojima talk about OD on stage. We have some face scan footage of actors, including Sophia Lillis. We have no gameplay. We have no release window. What we have is vibes and trust that Kojima is cooking on something.

I love Kojima. I think Death Stranding is one of the best games of its generation. I also think OD is not coming out in 2026. I would be stunned if it did. Kojima Productions typically has runways of five plus years on major projects, and OD is being made in parallel with Physint, the action game Kojima is making with Sony. Splitting a studio's attention across two flagship projects at once tends to slow both of them down.

Bucket: real, not 2026.

The ones I'd actually keep on your radar

If I had to pick which of these you should actually wishlist or watch right now, my shortlist is Cronos, Resident Evil Requiem, and Silent Hill f. Those three are the most likely to actually ship in 2026 and the most likely to be good. ILL is the dark horse. Everything else on the list is either slipping, uncertain, or already out.

For the indie side of horror, which is where most of my favorites tend to come from anyway, I have a separate rundown on the best indie horror games worth your time right now. A lot of the smaller projects are where the genre is doing its most interesting work, and they ship on schedules that don't require a 2026 calendar check.

If you're specifically a PS5 player and wondering which of these will be available on your hardware versus locked behind platform exclusivity deals, I broke that down in my guide to the best horror games on PS5 and updated it with platform status for each of the 2026 titles I could confirm.

Hype management is a skill

The thing I keep coming back to with horror games specifically is that the genre attracts a lot of projects that sound incredible on paper and fall apart in execution. Horror is hard to make. Tone is hard to sustain. The gap between a scary trailer and a scary game is enormous, and most studios that nail the trailer never quite nail the full twenty hour experience.

My personal approach is to wait until I can see real gameplay of at least thirty uninterrupted seconds before I get emotionally invested. Trailers lie. Cinematics lie. A smart editor can make anything look terrifying for ninety seconds. What I want to see is the player character moving around a space, interacting with things, and surviving or not surviving an encounter, all in one shot. Once I've seen that, I can tell whether a game is real or whether it's a mood board.

By that standard, Resident Evil Requiem is real. Cronos is real. Silent Hill f is almost real. ILL has shown enough gameplay to qualify. Everything else on this list is either speculation or vibes.

What I'm actually playing while I wait

In the meantime, I've been catching up on older stuff. Signalis finally got its hooks in me last month, and I'm slowly working through the Fatal Frame series for the first time. There's so much good horror already out there that waiting on 2026 releases starts to feel silly when you zoom out. The idea that we have to be current on every upcoming project is a social media brain worm. Play what's out. Ignore marketing calendars. Let the genre come to you when it's ready.

If even half the games on this list ship in 2026 and are actually good, it'll be the best year for horror since 2023. If none of them ship or they all disappoint, I'll write a grumpy follow up post and we'll do this again for 2027. That's the deal.

See you in the dark.

← Back to the Sketchbook