HORROR
Horror is the hardest genre to get right in games. Too much combat and it's an action game. Too many jump scares and it's a haunted house. The best horror games understand something deeper about dread, isolation, and the sounds you hear when you're trying not to make any. These articles dig into what works, what doesn't, and why.
PUZZLE HORROR GAMES: BRAIN AND DREAD
Solving a riddle while something stalks you is the purest form of vulnerability gaming has ever invented.
June 2026horrorTHE BEST SCARY GAMES TO PLAY IN REAL LIFE
Forget the controller. The scariest games happen in a dark bathroom at 2am with three friends who all promised they wouldn't laugh.
May 2026horrorPSX-STYLE HORROR: WHY RETRO GRAPHICS ARE SCARIER
A jagged polygon in a dim hallway will outscare any 4K monster. Your brain does the rendering work, and your brain is mean.
May 2026horrorILL GAME: EVERYTHING WE KNOW
A small Russian indie team is cooking up the most disgustingly realistic body horror I've ever seen, and almost nobody is talking about a release window.
May 2026horrorUNBLOCKED HORROR GAMES: THE COMPLETE GUIDE
Where to find browser horror that actually slips past the school filter, and which ones are worth your study hall.
April 2026horrorWHY ISOLATION MAKES HORROR GAMES BETTER
Horror works because nobody is coming. The second you can yell for backup, the spell breaks and the monster is just an obstacle.
April 2026horrorSTILL WAKES THE DEEP: WHAT IT GETS RIGHT ABOUT OCEAN HORROR
An oil rig, a Scottish accent, and something growing through the walls. The Chinese Room built something special here.
April 2026horrorAMNESIA: THE BUNKER AND WHY IT'S THE BEST MODERN HORROR GAME
A generator, a flashlight, and something in the walls. Frictional finally made the Amnesia game they've been building toward for fifteen years.
February 2026horrorOCEAN HORROR GAMES: TERROR ON THE OPEN WATER
The ocean doesn't care about you. That's what makes it the perfect horror setting.
February 2026horrorSURVIVAL HORROR FILMS THAT INSPIRED VIDEO GAMES
Alien gave us Isolation. The Thing gave us Outpost. The Shining gave us every haunted hotel level. Here's how horror cinema became horror gaming.
February 2026horrorWHAT MAKES HORROR GAMES ACTUALLY SCARY
It's not the jump scares. It's the flashlight that needs winding and the three seconds of darkness while you crank it.
February 2026