GAME DEVELOPMENT
I make games by myself. These articles are what I wish someone had told me when I started. No gatekeeping, no "just learn C++" energy. Practical stuff about tools, workflows, career paths, and the reality of shipping something.
GAME DEVELOPER CAREER PATH: FROM HOBBY TO STUDIO
Nobody tells you the career path is actually three different ladders pointed in three different directions.
May 2026game devTHIS IS YOUR CAPTAIN DEV BLOG: MAKING FLIGHT FUNNY
Comedy is the hardest thing to design in a game, and aviation is the most stubbornly serious subject I could have picked.
May 2026game devTIMESYNCERS DEV BLOG: DESIGNING CONSEQUENCES THAT MATTER
Building a choice system that doesn't lie to the player, one painful design decision at a time.
May 2026game devSELF-CONTAINED DEV BLOG: WHY A CONTAINER SHIP
A container ship is the most isolated place a normal person can legally stand on. That's the whole pitch.
May 2026game devKAIJU PROTOCOL DEV BLOG: BUILDING DESTRUCTIBLE CITIES
Solo dev notes on faking city destruction well enough that nobody notices the cheats.
May 2026game devSOLO GAME DEVELOPMENT: LESSONS FROM 2 YEARS
Two years in, the things I wish someone had screamed at me on day one.
May 2026game devPROGRAMMING LANGUAGES FOR GAME DEVELOPMENT: RANKED
An honest, opinionated ranking of the languages that actually ship games, and the ones people only pretend to use.
May 2026game devHOW TO START GAME DEVELOPMENT (THE FIRST 30 DAYS)
A month-long plan for going from zero to a published game, because the hardest part isn't code, it's finishing.
April 2026game devLOW POLY MODELING: A BEGINNER'S GUIDE
Everything I wish someone told me before I opened Blender for the first time and immediately subdivided a cube into oblivion.
April 2026game devTHE INDIE GAME DEV SUBREDDIT: COMMUNITY GUIDE
Where to actually post your devlog, which subreddits will roast you, and why lurking is an underrated skill.
April 2026game devC++ GAME DEVELOPMENT: IS IT WORTH LEARNING?
The honest answer depends on what kind of games you want to make, and how much suffering you enjoy.
April 2026game devDRAWING LOW POLY: FROM CONCEPT TO 3D
Sketching for low poly isn't about drawing less. It's about learning to see in flat planes.
April 2026game devTHE GAME DEVELOPMENT ROADMAP: WHERE TO START
From idea to shipped game, here's the actual path. Not the idealized version. The real one.
February 2026game devGAMES MADE BY ONE PERSON: SOLO DEV SUCCESS STORIES
Stardew Valley. Undertale. Cave Story. Papers, Please. One person, one vision, millions of copies sold.
February 2026game devHOW TO BECOME A GAME DEVELOPER (NO DEGREE REQUIRED)
Nobody checked my credentials before downloading my game. They just played it.
February 2026game devHOW TO MAKE AN INDIE GAME (HONEST GUIDE FROM A SOLO DEV)
Not theoretical. Not aspirational. What it actually takes to go from idea to shipped game when you're doing it alone.
February 2026game devINDIE GAME DEVELOPMENT: WHAT IT ACTUALLY COSTS
The tools are free. The assets can be free. The cost that nobody warns you about is time.
February 2026