LOW POLY
Low poly isn't a limitation. It's a style that forces you to make every polygon count, every color deliberate, every silhouette readable. These articles cover the art, the technique, and the thinking behind the aesthetic that defines Polylusion's games.
LOW POLY CITY DESIGN: BUILDING WORLDS WITH LESS
Designing a low poly city is mostly an act of restraint, and that's exactly why it's so satisfying when it clicks.
May 2026low polySMOOTH LIGHTING ON LOW POLY MODELS IN UNITY
My low poly tree looked like a disco ball until I figured out how Unity actually computes normals. Here's the fix.
May 2026low polyTHE POLYLUSION ART STYLE: WHY WE CHOSE LOW POLY
Why a solo dev studio bet everything on flat-shaded triangles instead of chasing photorealism.
May 2026low polyLOW POLY ANIMATION: BRINGING SIMPLE MODELS TO LIFE
Animating low poly models taught me that subtlety is a lie and snappy keyframes beat smooth ones every time.
April 2026low polyLOW POLY 3D MODELS: RESOURCES AND TECHNIQUES
How to build them, where to find them, and why the polygon count matters less than you think.
February 2026low polyLOW POLY ART: THE BEAUTY OF SIMPLICITY
When you strip a 3D model down to its essential geometry, something unexpected happens. It gets more interesting.
February 2026low polyLOW POLY CHARACTER DESIGN: TIPS AND TECHNIQUES
Making a character recognizable with 300 polygons requires every vertex to earn its place.
February 2026low polyLOW POLY HORROR GAMES: FEAR WITH FEWER POLYGONS
Turns out a faceted shadow in a dark corridor is scarier than a photorealistic one. Your brain fills in the worst parts.
February 2026low polyLOW POLY VS HIGH POLY: WHICH IS BETTER FOR GAMES
More polygons means more realistic. But realistic isn't always better. Here's when to use each approach.
February 2026low polyWHAT IS LOW POLY? THE ART STYLE EXPLAINED
Fewer polygons, more character. How a technical limitation became one of gaming's most distinctive visual identities.
February 2026