Blog

GAMING CULTURE

Games don't exist in a vacuum. They come from books, movies, weird internet subcultures, and decades of people trying to make stories interactive. This is where I write about the culture around games, the media that feeds into them, and the ideas that make the whole thing tick.

gaming culture

UNTIL DAWN CHARACTERS GUIDE

Eight teenagers, one mountain, and a butterfly effect that decides who makes it to sunrise. Here's how to keep them alive.

June 2026
gaming culture

BACK TO THE FUTURE 40TH ANNIVERSARY

Forty years of flux capacitors, hoverboards, and Marty McFly. Here's everything that happened during the BTTF 40th.

June 2026
gaming culture

WHERE WAS BACK TO THE FUTURE FILMED? EVERY LOCATION

Hill Valley isn't real, but most of it is. Here's where to find every Back to the Future filming location, and what's left of them.

May 2026
gaming culture

WHY TURBULENCE IS TERRIFYING

Your brain thinks the wing is going to snap. The wing is fine. Your brain is the problem.

May 2026
gaming culture

CANCELLED QUANTUM LEAP REBOOT: WHAT WENT WRONG

NBC gave Quantum Leap a fresh shot in 2022 and pulled the plug two seasons later. Here's why it never quite landed.

May 2026
gaming culture

IS OUTER WILDS SCARY? YES, BUT NOT HOW YOU THINK

It's not a horror game. It will still ruin your week. Here's what actually scared me, and why anglerfish are the least of it.

April 2026
gaming culture

CHOOSE YOUR OWN ADVENTURE: FROM BOOKS TO GAMES TO AI

The fifty-year quest to let people control a story, from paperback page numbers to AI that makes it up as you go.

April 2026
gaming culture

OUTLAST RETROSPECTIVE: HOW RED BARRELS CHANGED HORROR

You're not a soldier or a cop. You're a guy with a camcorder and bad judgment, and that's what made Outlast terrifying.

April 2026
gaming culture

CYOA BOOKS THAT CHANGED INTERACTIVE FICTION

Before branching narratives had save files, they had page numbers and a finger jammed in the spine just in case.

April 2026
gaming culture

RAMPAGE: TOTAL DESTRUCTION, THE GAME THAT DEFINED MONSTER MAYHEM

Thirty monsters, one job: climb the building, eat the people, punch it until it falls. Total Destruction got the assignment.

April 2026
gaming culture

QUANTUM LEAP: THE SHOW THAT MADE TIME TRAVEL PERSONAL

Sam Beckett leaped into strangers' lives for five seasons and I'm still not over the finale.

April 2026
gaming culture

BACK TO THE FUTURE EXPLAINED: TIMELINE, PLOT HOLES, AND LEGACY

Three films, at least five timelines, and one very confused almanac. Here's how it all actually works.

April 2026
gaming culture

AI DUNGEON AND THE FUTURE OF AI-GENERATED ADVENTURES

Type anything. The AI responds. The story goes wherever you take it. The promise is infinite. The reality is complicated.

February 2026
gaming culture

BACK TO THE FUTURE: THE GAMES WE GOT (AND THE ONE WE DESERVE)

One of the biggest film franchises in history and not a single great game. How does that happen?

February 2026
gaming culture

THE BEST TIME TRAVEL GAMES EVER MADE

Chrono Trigger. Outer Wilds. Braid. The games that figured out how to make time travel interactive rather than just narrative.

February 2026
gaming culture

CHOOSE YOUR OWN ADVENTURE GAMES: THE COMPLETE GUIDE

From page 47 of a paperback to branching narratives with forty possible endings. The evolution of choice in games.

February 2026
gaming culture

TEXT-BASED ADVENTURE GAMES: WHY WORDS STILL RULE

No graphics. No voice acting. Just words and your imagination. The oldest form of gaming is having a renaissance.

February 2026